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It’s 1938.
The last of the higher deities have left earth for the heavens. The world continues to mend itself from the greater war and the lunarian incursions Coven membership is up across the board. And a new generation of soulworkers mean to leave their mark on the world. New World Blues is a moderately crunchy dice variable roll over table top role playing system (you can also play it digitally we don't mind) Skill buy system Combat is dangerous. If none of those words meant anything to you, don't worry. What is the Land of Eem?Land of Eem is a lighthearted fantasy RPG presented in an easy-to-use, easy-to-learn Core Rulebook. It's packed with rules and resources that encourage players to be creative and ease the burden on GMs.
In addition to the Core Rulebook, we're launching a fully illustrated Bestiary and the first Land of Eem Sandbox Campaign Setting: The Mucklands, a realm of 6 unique regions filled to the brim with locations, NPCs, and quests. Rules That Support Creativity Land of Eem emphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. The game is more about roleplaying, teamwork, exploration, and finding lost treasures than it is about always fighting monsters...though that's definitely part of the game! Colorful Characters Choose from 16 Folk species (like the gelatinous goo, skeleton, or the turtle-like quortle), in addition to 6 character Classes (The Bard, The Dungeoneer, The Gnome, The Knight-Errant, The Loyal Chum, and the Rascal) each with 20 unique Abilities. Play as a Shrym Knight-Errant riding a trusty zozo bird, a Mushrum Dungeoneer exploring the ruins of a lost civilization, or a Goblin Rascal planning a heist against a river baron! Free Quickstart GuideSign up to our newsletter for a free Quickstart Guide that includes the following:
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Arriving: ?????
ISBN: N/A Age Rating: Children, Young Adults, Mature Readers Get it Now (Not Yet)
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